Ty Ferrell
Ty Ferrell
Character Artist
Johnson City, United States of America

Summary

I am currently a freelance Character Artist. I have over eight years experience and dedication to the entertainment industry. I have experience sculpting, retopologizing and mapping characters and creatures. I have worked on projects within video game, comics and independent film. I have taken part in preproduction, production and marketing phases of various projects.

Skills

Concept DesignIllustrationCharacter ModelingTexturingCharacter Design

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite

Productions

  • Flyff
    • Video Game
      Symphonia Flyff
    • Year
      2014
    • Role
      FX Artist
    • Company
      Symphonia

Experience

  • Freelance Character Artist at Outlaw Hue LLC
    Johnson City, United States of America
    October 2008 - Present


    •   Create characters from my direction or established designs.

    •   Communicate efficiently with clients, art directors, and team members to produce

    high-­‐quality projects

    •   Engage in critical review and feedback on all art projects

    •   Cast critical reviews on personal art to seek out continuous improvement opportunities

    •   Manage multiple ongoing projects in an efficient manner, in order to hit milestones and

    maintain a dependable reputation

    •   Mentor other artists, specifically as it pertains to 3D art and career development

    •   Work independently or within a team

    •   Create 3D models for game, film, and print

    •   Edit and revise project assets quickly, as requested by client, director, or team members

    •   Continuously study industry trends and software developments

    •   Utilize a variety of pipelines and tools, dependent on the project

  • 2D 3D Generalist at King Show Games
    Minnetonka, United States of America
    November 2016 - June 2018

    ● Work closely with Producer and Art Director to define the most optimal process for game project

    ● Develop all assets of game in preproduction, production, and post production

    ● Work with a team consisting of two art generalists, software engineer, mathematician, sound designer, director and a producer to design and develop new game concepts

    ● Support game development by reviewing games at various milestones to ensure eye catching graphics and game performance are implemented as designed

    ● Vet trending software for usability with designed pipelines